# Usage And Keybinds

## Popup Variations

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By default, your players default popup variations will be the notifications from the side,\
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To swtich between variation, your players will need to use the command:\
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\&#xNAN;**/dispatch:alertpanel**\
The variation will save and will be automatically toggled when you log in the server<br>

## Units And Alerts

To open the units & alerts panel, your players will need to press "PAGE DOWN" (By default)\
This is configurable in the games keybinds

<figure><img src="https://3584891322-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FB5pElAHSghjPTYP7x8rj%2Fuploads%2FxEUmMJpS5B4T7ZmuJBib%2Fimage.png?alt=media&#x26;token=8a804922-fcaf-4a00-8518-839d84fdae7f" alt=""><figcaption><p>Units &#x26; Alerts Keybind Setting</p></figcaption></figure>

## Move Alert Panel

To move the alert panel, your players will need to press "R Shift" (By Default) to toggle moving mode\
This is configurable in the games keybinds

<figure><img src="https://3584891322-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FB5pElAHSghjPTYP7x8rj%2Fuploads%2FOTvRvVUuJ0JGlbKdvnci%2Fimage.png?alt=media&#x26;token=ea08147e-9741-4c1d-83c0-f944de153ae4" alt=""><figcaption><p>Move Alert Panel Keybind Setting</p></figcaption></figure>

## Set callsign

To update the players callsign, your players will have to use the command:\
\&#xNAN;**/dispatch:setcallsign** \
**If the command isn't enabled, please read** [api](https://mr-scripts.gitbook.io/mr-scripts-docs/scripts/advanced-dispatch/api "mention")

## Respond

There are two ways to respond to calls\
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If your player is using the notifications variant, he will need to open the units & alerts panel and press on the pin on the alert to respond to the call

<figure><img src="https://3584891322-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FB5pElAHSghjPTYP7x8rj%2Fuploads%2FFNjdTQr2SMmwv1fUEGib%2Fimage.png?alt=media&#x26;token=f12cc79e-a766-4b98-a153-5ebc2ac60aee" alt=""><figcaption><p>Respond To Call Using Units &#x26; Alerts Panel</p></figcaption></figure>

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If your player is using the alert panel variant, he will need to press "ARROW UP" by default\
This keybind is configurable in the games keybinds

<figure><img src="https://3584891322-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FB5pElAHSghjPTYP7x8rj%2Fuploads%2FwD8lXjjY6hOdUIDOgp1f%2Fimage.png?alt=media&#x26;token=dc907af3-b0c1-4263-b463-0f7ac9db8710" alt=""><figcaption><p>Respond To Current Call Setting</p></figcaption></figure>

## Attaching Units And Officers

To attach units and officers to calls, your players will need to open the units & alerts panel (PAGE DOWN by default) and drag the unit / officer they want to attach to the call.\
To detach them from the call they will need to press the callsign on the call\
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The attached player will automatically get a notification saying he has been attached and will get a waypoint the the alerts location&#x20;
